Major Havoc Level Editor Release History


0.2.2.9 - 11/14/2018

  • Fixed and validated maze object placements.
  • Added support to submit mazes to The Major Havoc Project.
  • You can now load/extract mazes from the Atari v3 Major Havoc ROM's as a starting point for maze designs.

0.2.2.6 - 7/20/2016

  • Migrated to .NET Framework 4.5
  • Fixed bugs relating to placement of objects.
  • Started work on Loading of Production Mazes from Production ROM's

0.2.2.0 - 7/2/2009

  • Added emulator support for De Hand
  • Fixed maze snapping for De Hand from 4 to 64 pixels

0.2.1.0 - 7/1/2009

  • Added emulator support for Trip Pads
  • Added MAME configuration parameter to run MAME in DEBUG mode.
  • Changed default MAME path in configuration to c:/mame/mame.exe

0.2.0.6 - 6/16/2009

  • Added emulator support for Ion Cannons
  • Changed underlying datatype for 'Velocity' to sbyte instead of byte to allow negative values. This will unfortunately cause some problems with loading of previously saved mazes if you had an IonCannon placed within it. If this causes anyone issues, please email me [jess@askey.org] and I can fix the file and send it back too you.
  • Added Drop Down List above PropertyGrid for selecting of Maze Objects by name
  • Fixed some odd splitter behavior between the toolbox and the propertygrid
  • Fixed Dynamic Walls (again!)
  • Fixed misplaced vertical lightning objects between editor and emulation

0.2.0.5 - 6/10/2009

  • Added better exception handling and reporting features
  • Removed dependency of .NET Framework 1.1 Microsoft.DirectX library

0.2.0.4 - 6/7/2009

  • Published into new location at root of mhedit.askey.org

0.2.0.3 - 6/6/2009

  • Added emulation support for Transporters
  • User may now rename maze and collections directly from Tree or PropertyGrid
  • Saving a new maze or collection will default save file name to name of maze or collection.
  • Added emulation support for Maze Hint text shown at top of screen upon entry of maze by Rex.
  • Fixed Dynamic Wall Rendering in MAME....must have broken this recently

0.2.0.2 - 6/2/2009

  • Added emulation hint text to MAME run tooltip, changed icon a bit to better insinuate 'run'
  • Fixed link to homepage in upper right corner of application
  • Removed copyright during attract mode text
  • Added emulation support for Clock
  • Added emulation support for Boots

0.2.0.1 - 6/1/2009

  • Added emulation of Escape Pod
  • All space scenes are now skipped in both Attract mode and gameplay mode. This keeps you from wasting precious rex's in space.

0.2.0.0 - 5/31/2009

  • Turned Mazes back on (accidentially disabled buttons in last release) - Thanks Ataricade!
  • Fixed Issue with only Maze Type A being emulated, you may now emulate all Maze types. There are probably still some oddities in non-Type A mazes due to assumptions in the original code about attract mode always running level 1.
  • Added checking for MAME running with compressed ROM archives rather than folder + files. If the MAME roms folder contains a .zip file that matches the driver being used, the user will be given a warning and the emulation will not continue until MAME is reconfigured to not use compressed ROM's. Thanks Lee Bender!
  • Fixed 'Phantom' perkoid that was always present way up in upper left corner of all mazes due to ROM dumping error.
  • Added emulator rendering for One Way signs
  • Added emulator rendering for Stalactites (Ouch!)
  • Added emulator rendering for Locks & Keys
  • Added Rector exit time property to emulation
  • Lives hardcoded to 5 per game now, independent of DIPS
  • Removed start wave bonus score on Level 1+
  • Associated .mhz and .mhc files with the Level Editor so if you double click on them, they 'might' open directly ;-)

0.1.0.9 - 5/30/2009

  • Added required ROM template files to ClickOnce deployment

0.1.0.8 - 5/28/2009

  • Added emulator rendering for Dynamic Maze Walls
  • Fixed issue where configuration dialog box button was always disabled.
  • Updated copyright
  • Updated ClickOnce bootstrapper to include .NET Framework 3.5 SP1

0.1.0.7 - 5/28/2009

  • Added emulator rendering for Force Fields (Lightning)
  • Added emulator rendering for Maze Arrows
  • Added eumlator rendering for Static Maze Walls
  • Fixed issue where actually playing a game would crash MAME... DOH!

0.1.0.6 - Released 5/27/2009

  • Added Major Havoc Level Editor Text to attract mode screen in emulation along with other informational text
  • Fixed issue where deleting all items from the tree would cause a crash.
  • Added rendering in emulation for Oxoids
  • Corrected screen rendering of objects that have low resolution positions (Oxoids, Boots, Transporters, Doors, Keys, etc)
  • Removed annoying BETA dialog on startup
  • Added version number in Title Block and BETA message

0.1.0.5 - Released 5/26/2009

  • Added ability to 'run' a maze using MAME
  • Only supports Pyroids, Perkoids and Reactor right now
  • MAME must already be installed
  • ROM's are not required for your MAME install, editor will update the 'mhavoc' ROM's directly
  • Added Cannon Movement Editor interface (incomplete)
  • Removed old application animation code
  • Cleaned up some of the unneeded properties in the Toolbox by making them invisible to the user

0.1.0.4 - Released 3/2/2009

  • Fixed issue with ClickOnce URL
  • Updated Homepage URL in .exe
  • Added annoying BETA message dialog. :-)

0.1.0.3 - Released 3/1/2009

  • First BETA release to public
  • Added clickOnce to solution

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